Hostile Skies Shoot Down Bosses
Weak points, team roles, and the safest attack pass.
Bosses in Hostile Skies appear during events and at the end of certain matches. Each boss has a weak point, a tell, and a team role that makes the kill easier. This guide covers every boss and the safest way to drop it.
Boss weak points at a glance
| Boss | Weak point | Tell |
|---|---|---|
| Zeppelin | Tail rudder | Pilot leans left |
| B-17 Fortress | Wing root | Engine smoke |
| FW 200 Condor | Tail gunner | Long left bank |
| A6M Zero ace | Engine cowling | Sparks at high speed |
| Carriers | Tower | Plane launch sequence |
| Train | Boiler | Steam plume |
How to attack a bomber boss
- Stack your squadron at 3,000 m altitude above the boss.
- Roll in from the rear quarter, not directly behind — directly behind sits the tail gunner.
- Fire two short bursts at the wing root.
- Roll out before the boss pulls a defensive turn.
- Reset to 3,000 m and re-engage after 30 seconds.
How to attack a fighter ace
Aces turn sharply and punish overconfidence. Treat them like any S-tier dogfighter:
- Stay above 2,500 m and boom-and-zoom.
- Never engage below 200 m where their turn rate dominates.
- Pair with a wingman to keep angles covered.
- Aim for the engine cowling, not the wings — the engine kill is faster.
How to attack ground targets
Ground targets (train, tower, factory) require a bomber or a multi-role with bombs. Roll in from 1,500 m, drop your bombs at the right lead angle, and pull up before surface-to-air fire locks you. The How to fly guide covers lead angles in detail.
Team roles
A two-pilot team is enough for any boss. Pick:
- Spotter: calls weak points and turns.
- Killer: fires the killing burst.
For bigger lobbies, scale to four: a spotter, a killer, a wingman (for defence), and a repair companion carrier (Engineer).
When to retreat
If the boss targets you with a turn, dive out, climb back to 3,000 m, and re-engage after the boss commits to another player. Re-attacking into a defensive turn is the most common way good pilots die.
Why bosses feel cheap at first
Bosses are tuned for groups. Solo pilots should expect the first attempt to fail. Use the first run to learn the tells; the second run is usually a clean kill.
Pair this guide with the How to beat the final boss page for the end-game boss strategy.
Frequently Asked Questions
Quick answers to the most common questions.
Which plane is best for soloing bosses?
The P-38 Lightning for Allied, Ho 229 for Axis. Both carry enough guns to kill a bomber in two passes and stay fast enough to escape.
Why does the boss target me first?
Bosses target whoever is closest. Stay far away or behind the boss to force it onto another player.